
Valterra Craven
536
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Posted - 2015.05.02 18:58:25 -
[1] - Quote
CCP Darwin wrote:
The challenge is making something that makes sense in terms of the game.
No, there is no challenge. This is not some complicated problem. You guys need to take a step back and think about things as a whole and stop trying to shoehorn what you guys want in vs what players are actually asking for.
So here's at the minimum how this should have played out. Each race has several color schemes that they have assigned to them based on the corps and lore. aka Gallente have greens/blues/ etc. You convert the hulls to have "colorized" parts aka certain sections of the ship like you have now in the skins that will take the predetermined color. This means that once every ship is done you don't have to re-invent the wheel (aka test every skin you do now) so thoroughly.
The down side to this is that you can't money grub on players for "things" that should essentially be free/covered in the sub price. You didn't charge us for all the model upgrades. You didn't charge us when you upgraded the lighting, and you don't charge us for any other "art" in the game that is developed.
The problem with EVE's payment model and others is that we pay a sub already. Most other games that have micro transactions have free to play options or their transactions are actually ya know, "micro". The sub we are ALL paying (regardless of the means) should more than cover the time it took to release the current SKIN system (or ya know actually give players what they asked for in CUSTOMIZABLE SHIPS). But you guys just can't admit that you are wrong on this thing. You want everything to be about lore, and yet here we have a RL life store stuck smack dab in the middle of the client?!
CCP Darwin wrote: EVE is an MMO where people work a very long time to achieve what they do, and dramatic looks need to stay special and rare in that context.
Why? Not everything has to be a terrible grind like skills or standings. Wanting to change the drab color scheme on a single ship shouldn't in anyway but special or rare. You guys have spent the last few years simplifying the system (particularly skills and are even talking about removing attributes altogether) and some how you can't realize that the more you make the system less accessible to people that the less people are going to be interested in it?!
CCP Darwin wrote: The ideal is to find a way that retains that sense of fun and excitement from playing mix-and-match with ship looks while still keeping a sense that the most desirable ones are meaningful and rare to own, something to strive toward, and without disassociating our existing faction appearances from their lore connection.
Then why aren't you know actually doing that? Its not like we are getting faction/corp skins from the actual corps that would be selling them IN GAME! What you've done is created an income stream solely separated from the game itself and now you want to make excuses because players have actually discovered what they wanted in the first place is already doable now FROM A BUG.
CCP Darwin wrote: Edit: Note that existing faction looks do have a lore connection in terms of to what ships they apply that we're not eager to throw away, but that doesn't mean that there can't be potential future SKINs that are not constrained by lore in any way.
Then what you should have done is put them in the LP stores in the first place. Not money grubbed. That cat is already out of the bag. The choices now are to continue with your current plan, customers be damned, or adapt, admit your mistake and show the world that you guys can do things for the benefit of your customers. |